#include "StdAfx.h"
#include "Sgn.h"


Sgn::Sgn(GameObject * from, GameObject::List * to, Code code)
{
	_Code = code;
	_From = from;
	_To = to;
}


Sgn::~Sgn(void)
{
	if (_To != NULL)
		delete _To;
	_To = NULL;
}
